Monthly Archives: February 2013

Mapping the Stars

Originally, this was going to be a post on populations inspired by this post on Sword vs Dagger. Unfortunately, that has expanded, so far into about three posts. This will be one of those posts, although only tangentially related. I’m … Continue reading

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More Work With Planet

Last week I started working with Torben Mogensen’s planet heightfield generator. This week I’m going to continue on that vein a little longer. First off, we’ll start with a method to create a seamap image for our new world. Let’s start … Continue reading

Posted in Mapping, World Building | Tagged , , , , , , , , | 1 Comment

Using “Planet” for 16-bit planetary maps

The map on this page got me to thinking about automated terrain generation again. I’ve discussed the inadequacies of most terrain generation before, and I stand by it. On the other hand, as Realmwright says, there are advantages to exploring and filling … Continue reading

Posted in Mapping, Planetary Stuff, World Building | Tagged , , , , , | 12 Comments