Monthly Archives: January 2015

Cratered Planets

Today, we’re going to create a cratered world using noise in planetGenesis. This has been a headache for me for some time. The result is far from perfect. I don’t think I’d use it as an elevation map for ground … Continue reading

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Using “Planet” for 16-bit planetary maps

Originally posted on Astrographer:
The map on this page got me to thinking about automated terrain generation again. I’ve discussed the inadequacies of most terrain generation before, and I stand by it. On the other hand, as Realmwright says, there are advantages…

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