Monthly Archives: November 2016

Repost: Motivations Governing Cultural History

I’m going to gradually go through the best posts of the last six years. Part of building a world is populating it. Where are the cities? Who are the leaders? What do they speak? What kind of music is playing … Continue reading

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Clouds and more Voronoi

So I’ve experimented a bit more with planetGenesis. This time, my main focus has been on another bugaboo of mine after craters: cloud cover. I am very much liking the swirly weather-like effects I have attained so far. Not to … Continue reading

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The Sharif Won’t Like It

I decided to mess about a bit more with Voronoi textures. Mostly, I’ve been focusing on naturalistic forms, but I did take a look at mechanical or architectural forms with Manhattan and Chebyshev(or Chessboard, as they’re labeled in planetGenesis) distance … Continue reading

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More Noise Generation

So after a bit of research trying to figure out how to do some things with OSL on Blender, I figured out a few things which may prove to be of use with some other apps. As much as I’d … Continue reading

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