Monthly Archives: December 2016

Cultural Oddities List

Dressing Habits Same clothes for all sexes. Characteristic clothes for some group or groups. Characteristic hats for some group or groups. Characteristic masks for some group or groups. Characteristic gloves for some group or groups. Characteristic jewelry or accessories for … Continue reading

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Christmas Repost: Cultural Oddities

Last night, my wife was telling me about a person of her close acquaintance who can get teared up looking at needlepoint. This came up after I mentioned a sociologist I heard on NPR. This fellow had mentioned that in … Continue reading

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Playing With Blender Cycles

This is just a little something to fill in over our trip. A successful render with Blender Cycles. Musgrave Hetero Terrain noise(cycles nodes), bumpmapped diffuse shader above sealevel and a fairly simple glossy shader below sealevel. All with a hypsometric … Continue reading

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One More Bit About Noise

While I intend to continue posting new versions of planetGenesis as I make(hopefully useful)changes, this will be my last noise post for awhile. Did I just hear applause?  To start with, here is planetgenesis_301a.jar. I’ve added scaling to the Modified Multifractal node. The … Continue reading

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Repost: The Collapse of a Civilization

or: Big Things Die Hard So right now I have two draft posts, both of which refuse to come together. One requires me to just sit down and pound away at my notes in a way I just haven’t had … Continue reading

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Domain Distortion

Still working with noise generation on planetGenesis. I found a mistake in my previous effort. I had been assuming that the domain distortion Combiners(Disturb, Warp and Turbulence) worked by sampling the left side noise at coordinates shifted by the noise … Continue reading

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