Playing With Blender Cycles

This is just a little something to fill in over our trip. A successful render with Blender Cycles. Musgrave Hetero Terrain noise(cycles nodes), bumpmapped diffuse shader above sealevel and a fairly simple glossy shader below sealevel. All with a hypsometric color ramp gradient. Pretty simple, but I think it’s a very pretty Christmas ornament.

Enjoy!

Enjoy!

Thank you,
The Astrographer

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