Category Archives: Mapping

Gas Giant Texture Tutorial

So here’s my much delayed tutorial for making better gas giant textures. I really did intend to get this posted by Friday, but it proved shockingly slow, with a lot of false starts and dead ends. Particularly shocking since I … Continue reading

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Using Blender to Bake Icosahedral Maps

Getting back to my usual maps and planetary textures, today I am responding to the comment by Gregrox, here. I did previously make some recommendations for converting equirectangular maps to the icosahedral projection, but Photoshop and Flexify are far from … Continue reading

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Using GIS Tools and Data 2

Starting with what we had done by the end of the last post, I would like to continue on to doing some actual analyses using QGIS, GRASS, and my other GIS-type tools. This post has been a long time coming, … Continue reading

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Using GIS Tools and Data

There is now a second part here… Recently(…-ish) I found something on the Zompist forum that I found interesting. Gareth3 was using an existing real world data(in this case, Stewart Island off of the southern tip of New Zealand) scaled … Continue reading

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PlanetCell on Blender Cycles – Improved Speed

Previously, I began work on a PlanetCell noise-based world map generator. Work on PlanetCell kind of came to a screeching halt, in large part because rendering proved to be so slow. For my purposes, it seemed entirely possible to make … Continue reading

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A Few New Things About Wilbur

This post is just a quick aside about a few things I noticed about Wilbur while working on my last post. • Typically, when I want to show hillshade on land, but not on the water, I go through a … Continue reading

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Creating Attractive Satellite-style Textures

This post is going to be a short overview of a method for creating a plausibly-realistic and visually attractive satellite-view of a habitable planet. First, I run tectonics.js until I find an attractive arrangement of continental features. Or… just, you … Continue reading

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Repost: Toponymy

Some of the best mappers I know will quail in terror when the time comes to add names to their maps.

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Map of the World I Rendered in Blender

So I decided to go back and make a larger version of the planet image I created previously for use as a desktop. Basically that involved just resizing an slightly recomposing the scene and rendering it. To add a bit … Continue reading

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Domain Distortion

Still working with noise generation on planetGenesis. I found a mistake in my previous effort. I had been assuming that the domain distortion Combiners(Disturb, Warp and Turbulence) worked by sampling the left side noise at coordinates shifted by the noise … Continue reading

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