Category Archives: Planetary Stuff

Creating Attractive Satellite-style Textures

This post is going to be a short overview of a method for creating a plausibly-realistic and visually attractive satellite-view of a habitable planet. First, I run tectonics.js until I find an attractive arrangement of continental features. Or… just, you … Continue reading

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Map of the World I Rendered in Blender

So I decided to go back and make a larger version of the planet image I created previously for use as a desktop. Basically that involved just resizing an slightly recomposing the scene and rendering it. To add a bit … Continue reading

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Playing With Blender Cycles

This is just a little something to fill in over our trip. A successful render with Blender Cycles. Musgrave Hetero Terrain noise(cycles nodes), bumpmapped diffuse shader above sealevel and a fairly simple glossy shader below sealevel. All with a hypsometric … Continue reading

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Clouds and more Voronoi

So I’ve experimented a bit more with planetGenesis. This time, my main focus has been on another bugaboo of mine after craters: cloud cover. I am very much liking the swirly weather-like effects I have attained so far. Not to … Continue reading

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More Noise Generation

So after a bit of research trying to figure out how to do some things with OSL on Blender, I figured out a few things which may prove to be of use with some other apps. As much as I’d … Continue reading

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Terrain Generation Research

Today’s post will just be a quick collection of links to interesting articles on generating and creating synthetic terrains. My goal is to create interesting and reasonably plausible designed landscapes. Terrainosaurus: Realistic Terrain Synthesis Using Genetic Algorithms – Genetic synthesis … Continue reading

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Interlude: tectonics.js

Mostly this is a look at a planet map that I generated with tectonics.js while trying to put together a much more involved super-post(that I hope won’t prove disappointing to all concerned. I’m quite excited with Carl Davidson’s work on the program lately.

Wish my computer could handle it better… Continue reading

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Projecting a Map From Imagery: MMPS and GIMP

On friday I created an equirectangular map(or a known portion of one…) from a partial image as from space using Photoshop and the Flaming Pear Flexify 2 tool. Photoshop is fairly expensive and Flexify isn’t exactly cheap. This means they … Continue reading

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Projecting a Map From Imagery: Photoshop and Flexify

Today we’re going to try something a little different. Quite some time ago, in the hoary days before Flaming Pear LunarCell had equirectangular map outputs, I created this rather nice planetary image. Unfortunately, I lost the settings long before those … Continue reading

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Displaying your Planet in Blender

Intro-Ducktion In the process of making some pictures for recent blogs, I’ve found myself messing around quite a bit with Blender. There’s things I’ve done before on Blender that I had completely forgotten how to do, and there are other … Continue reading

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