Category Archives: World Building

Map of the World I Rendered in Blender

So I decided to go back and make a larger version of the planet image I created previously for use as a desktop. Basically that involved just resizing an slightly recomposing the scene and rendering it. To add a bit … Continue reading

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Cultural Oddities List

Dressing Habits Same clothes for all sexes. Characteristic clothes for some group or groups. Characteristic hats for some group or groups. Characteristic masks for some group or groups. Characteristic gloves for some group or groups. Characteristic jewelry or accessories for … Continue reading

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Christmas Repost: Cultural Oddities

Last night, my wife was telling me about a person of her close acquaintance who can get teared up looking at needlepoint. This came up after I mentioned a sociologist I heard on NPR. This fellow had mentioned that in … Continue reading

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One More Bit About Noise

While I intend to continue posting new versions of planetGenesis as I make(hopefully useful)changes, this will be my last noise post for awhile. Did I just hear applause?  To start with, here is planetgenesis_301a.jar. I’ve added scaling to the Modified Multifractal node. The … Continue reading

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Repost: The Collapse of a Civilization

or: Big Things Die Hard So right now I have two draft posts, both of which refuse to come together. One requires me to just sit down and pound away at my notes in a way I just haven’t had … Continue reading

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Domain Distortion

Still working with noise generation on planetGenesis. I found a mistake in my previous effort. I had been assuming that the domain distortion Combiners(Disturb, Warp and Turbulence) worked by sampling the left side noise at coordinates shifted by the noise … Continue reading

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Repost: Motivations Governing Cultural History

I’m going to gradually go through the best posts of the last six years. Part of building a world is populating it. Where are the cities? Who are the leaders? What do they speak? What kind of music is playing … Continue reading

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Clouds and more Voronoi

So I’ve experimented a bit more with planetGenesis. This time, my main focus has been on another bugaboo of mine after craters: cloud cover. I am very much liking the swirly weather-like effects I have attained so far. Not to … Continue reading

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The Sharif Won’t Like It

I decided to mess about a bit more with Voronoi textures. Mostly, I’ve been focusing on naturalistic forms, but I did take a look at mechanical or architectural forms with Manhattan and Chebyshev(or Chessboard, as they’re labeled in planetGenesis) distance … Continue reading

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More Noise Generation

So after a bit of research trying to figure out how to do some things with OSL on Blender, I figured out a few things which may prove to be of use with some other apps. As much as I’d … Continue reading

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