Tag Archives: atlas

MMPS

I may have found another way to flatten imagery and maps onto equirectangular projection. Matthew’s Map Projection Software, created by Matthew Arcus, is a suite of command-line applications for creating and re-projecting maps. At least on my Macintosh, it was … Continue reading

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Working with the Conjugate Plate in GPlates

As promised last week, we are now going to demonstrate the usefulness of the conjugate plate in gplates. I’m going to start with just the two lines preparing plate 100. To that I will add another pair of lines defining … Continue reading

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An Addendum to “Smoking Grass”

As suggested by Realmwright, I’ve decided to rework my last map a little bit. He pointed out that the landmasses would all fit nicely on the map if they were just shifted a little so that the continent that got … Continue reading

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More gplates Goodness

This just in. gplates can actually move pieces of rasters on a globe. So far I haven’t used this in anger. Just a proof of concept with existing data and imagery. For Earth, of course. People seem a little obsessed … Continue reading

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Continental Drift the gplates Way

Okay. So in the last post we discussed the process of creating vector features with gplates. Now, we’re going to touch on the real bread-and-butter of gplates: simulated continental drift. This is just going to be a getting started course … Continue reading

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Using gplates for Realistic Worldbuilding

I was “recently” introduced(re-introduced as I already had an older version) to gplates in a world mapping thread on the sfrpg forum. There’s some good stuff in that thread. Ishmael’s gimmick for baking planet surface texture maps in Blender is … Continue reading

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More Work With Planet

Last week I started working with Torben Mogensen’s planet heightfield generator. This week I’m going to continue on that vein a little longer. First off, we’ll start with a method to create a seamap image for our new world. Let’s start … Continue reading

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Toponymy

Some of the best mappers I know will quail in terror when the time comes to add names to their maps. Sometimes it’s just the problem of clearly labeling the various features of their newly created landscape without making it … Continue reading

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Developing a Workflow – Part V A: Terrain Building(finding the seas)

So now we are on to Part V in the outline I’d given at the start of this little series. Although in the outline this stage is referred to as, “mapping,” I think, “terrain building,” is more accurate. The opportunities … Continue reading

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Developing the Map of Shtakamashkan

Since last time I’ve done a bit more work on the Shtakamashkan map. I created a better, although still not very good :|, temperature map in PlanetGenesis. I used the Y-value basis “noise” to start with(I’m not sure that has … Continue reading

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