Blogroll
- Joe Slayton's Wilbur
- Geoff's Guide to Creating an Earthlike Planet
- Geoff's Climate Cookbook
- Zompist's Language Construction Kit
- The Cartographer's Guild
- Zompist's Rant Page
- Zompist Bulletin Board
- Tom Patterson's Shaded Relief Site
- Handsome Rob's Sorolpedia
- Tyge Sjöstrand's World Generation
- Tyge Sjöstrand
- spontaneous caster
- Sword vs Dagger
- This Orb
- Realm Wright
Categories
Tag Archives: atlas
Using Blender to Bake Icosahedral Maps
Getting back to my usual maps and planetary textures, today I am responding to the comment by Gregrox, here. I did previously make some recommendations for converting equirectangular maps to the icosahedral projection, but Photoshop and Flexify are far from … Continue reading
Posted in Mapping, World Building
Tagged 3d, astrographer, atlas, blender, conworld, conworlding, gis, mapping, terrain, World Building, worldbuilding
4 Comments
Using GIS Tools and Data
There is now a second part here… Recently(…-ish) I found something on the Zompist forum that I found interesting. Gareth3 was using an existing real world data(in this case, Stewart Island off of the southern tip of New Zealand) scaled … Continue reading
Posted in Mapping, World Building
Tagged astrographer, atlas, conworld, conworlding, gis, grass, mapping, qgis, terrain, wilbur, World Building, worldbuilding
2 Comments
Creating Attractive Satellite-style Textures
This post is going to be a short overview of a method for creating a plausibly-realistic and visually attractive satellite-view of a habitable planet. First, I run tectonics.js until I find an attractive arrangement of continental features. Or… just, you … Continue reading
Posted in Mapping, Planetary Stuff, Projects, World Building
Tagged astrographer, atlas, climate, conworld, conworlding, mapping, tectonic plates, terrain, wilbur, World Building, worldbuilding
Leave a comment
Repost: Toponymy
Some of the best mappers I know will quail in terror when the time comes to add names to their maps.
Posted in Mapping, World Building
Tagged astrographer, atlas, concultures, conlang, conworlding, mapping
1 Comment
MMPS
I may have found another way to flatten imagery and maps onto equirectangular projection. Matthew’s Map Projection Software, created by Matthew Arcus, is a suite of command-line applications for creating and re-projecting maps. At least on my Macintosh, it was … Continue reading
Posted in Mapping, World Building
Tagged astrographer, atlas, conworld, conworlding, gis, Image Magick, map projection, mapping, MMPS, worldbuilding
1 Comment
Working with the Conjugate Plate in GPlates
As promised last week, we are now going to demonstrate the usefulness of the conjugate plate in gplates. I’m going to start with just the two lines preparing plate 100. To that I will add another pair of lines defining … Continue reading
Posted in Mapping, Planetary Stuff, World Building
Tagged astrographer, atlas, conworlding, gis, gplates, mapping, tectonic plates, terrain, worldbuilding
Leave a comment
An Addendum to “Smoking Grass”
As suggested by Realmwright, I’ve decided to rework my last map a little bit. He pointed out that the landmasses would all fit nicely on the map if they were just shifted a little so that the continent that got … Continue reading
Posted in Mapping, World Building
Tagged astrographer, atlas, conworld, conworlding, grass gis, mapping, qgis, terrain, worldbuilding
1 Comment
This just in. gplates can actually move pieces of rasters on a globe. So far I haven’t used this in anger. Just a proof of concept with existing data and imagery. For Earth, of course. People seem a little obsessed … Continue reading
Continental Drift the gplates Way
Okay. So in the last post we discussed the process of creating vector features with gplates. Now, we’re going to touch on the real bread-and-butter of gplates: simulated continental drift. This is just going to be a getting started course … Continue reading
Posted in Mapping, Planetary Stuff, World Building
Tagged astrographer, atlas, conworld, conworlding, mapping, planetdata, tectonic plates, worldbuilding
5 Comments
Using gplates for Realistic Worldbuilding
I was “recently” introduced(re-introduced as I already had an older version) to gplates in a world mapping thread on the sfrpg forum. There’s some good stuff in that thread. Ishmael’s gimmick for baking planet surface texture maps in Blender is … Continue reading
Posted in Mapping, World Building
Tagged astrographer, atlas, conworld, gplates, mapping, tectonic plates, terrain, worldbuilding
14 Comments