Tag Archives: blender

Gas Giant Texture Tutorial

So here’s my much delayed tutorial for making better gas giant textures. I really did intend to get this posted by Friday, but it proved shockingly slow, with a lot of false starts and dead ends. Particularly shocking since I … Continue reading

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Not Dead

Well, I’ve gotten behind and let my post queue evaporate Over Spring Break, I drove the family down to California. It was a good vacation, but I didn’t have a chance to send any posts up the pipe. Since returning, … Continue reading

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Using Blender to Bake Icosahedral Maps

Getting back to my usual maps and planetary textures, today I am responding to the comment by Gregrox, here. I did previously make some recommendations for converting equirectangular maps to the icosahedral projection, but Photoshop and Flexify are far from … Continue reading

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Painting Planets Using Blender’s Texture Paint Tool

I’ve been interested for awhile in using the Texture Paint tool from Blender to paint on the globe. There are a few things that you need to know how to do to make this technique work. First, you need a … Continue reading

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Displaying your Planet in Blender

Intro-Ducktion In the process of making some pictures for recent blogs, I’ve found myself messing around quite a bit with Blender. There’s things I’ve done before on Blender that I had completely forgotten how to do, and there are other … Continue reading

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