Tag Archives: climate

Creating Attractive Satellite-style Textures

This post is going to be a short overview of a method for creating a plausibly-realistic and visually attractive satellite-view of a habitable planet. First, I run tectonics.js until I find an attractive arrangement of continental features. Or… just, you … Continue reading

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New Additions

In the menu, under World Builder’s Bookshelf, you’ll find two new additions to the site. With permission from Geoff Eddy, I’m mirroring his Creating an Earthlike Planet and Climate Cookbook pages. Some formatting is lost, but the valuable information is … Continue reading

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Planetary Climate – Results

In order to work out the effects of the various parameters in the Planetary Climate Simulator mentioned in the last post, I made several runs of the program altering a single parameter each time. As my basic set of parameters, I will start … Continue reading

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Planetary Climate Simulator

Over at the Rocketpunk Observatory site, Rick Robinson put up an interesting little climate simulation app some time ago. The original app runs perfectly well on Windows XP, but I can’t get the code to compile on MacOS. Fortunately Jonathan … Continue reading

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Matlab, Octave and Climate Simulation

Whilst looking about for a simple Mathematica climate simulation, I ran across some .m files dedicated to just that purpose. As I recognized .m as the extension for a Mathematica package, I snapped ’em up and tried installing them. Total, … Continue reading

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Developing the Map of Shtakamashkan

Since last time I’ve done a bit more work on the Shtakamashkan map. I created a better, although still not very good :|, temperature map in PlanetGenesis. I used the Y-value basis “noise” to start with(I’m not sure that has … Continue reading

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More on Shtakamashkan – Using Masks

So, after the last post, I have a full set of masks(not quite, I found I did need a highland mask, so I made a fairly unsatisfactory one), now what? In Wilbur, I started by creating a new map. In … Continue reading

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Some more links

A few more useful links for world builders. Continue reading

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Developing a Workflow – or chapters

Most of this is building on a comment by J.W. Bjerk. Now his process for building a planet up to climates went like this, Process: * Astronomic Stuff * Basic Coastline * High and low Pressure * Prevailing Winds * … Continue reading

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Determining Temperatures — first draft

A draft of a chapter in a conworlding webbook I am currently working on. Continue reading

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