Tag Archives: climates

Matlab, Octave and Climate Simulation

Whilst looking about for a simple Mathematica climate simulation, I ran across some .m files dedicated to just that purpose. As I recognized .m as the extension for a Mathematica package, I snapped ’em up and tried installing them. Total, … Continue reading

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A Closer Look at the Okulso Valley

Today, we turn our attention to the Okulso Valley. The Okulso Valley is found at the far left end of Shtakamashkan’s antarctic continent as seen in this global south pole-centered map. Here I have a closer look at the Okulso … Continue reading

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Developing the Map of Shtakamashkan

Since last time I’ve done a bit more work on the Shtakamashkan map. I created a better, although still not very good :|, temperature map in PlanetGenesis. I used the Y-value basis “noise” to start with(I’m not sure that has … Continue reading

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More on Shtakamashkan – Using Masks

So, after the last post, I have a full set of masks(not quite, I found I did need a highland mask, so I made a fairly unsatisfactory one), now what? In Wilbur, I started by creating a new map. In … Continue reading

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Some more links

A few more useful links for world builders. Continue reading

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Developing a Workflow – or chapters

Most of this is building on a comment by J.W. Bjerk. Now his process for building a planet up to climates went like this, Process: * Astronomic Stuff * Basic Coastline * High and low Pressure * Prevailing Winds * … Continue reading

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Determining Temperatures — first draft

A draft of a chapter in a conworlding webbook I am currently working on. Continue reading

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Deathstar

More development of the celestial mechanics of Kazh. Continue reading

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Habitable Worlds for Man

Once again, Daistallia’s World Building/Non-linguistic Resources thread over at the zompist board has come to the rescue. Apparently, the nice folks at Rand have decided to freely distribute Stephen H. Dole’s seminal Habitable Planets for Man as a pdf. This … Continue reading

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Shtakamashkan World of the Skavoon

Introduction I have made some more progress on the Skavoon. I’m still working very much on the conceptual level here, but I’m nearing a level of detail where I should start getting technical. About the planet at least. My knowledge … Continue reading

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