Blogroll
- Joe Slayton's Wilbur
- Geoff's Guide to Creating an Earthlike Planet
- Geoff's Climate Cookbook
- Zompist's Language Construction Kit
- The Cartographer's Guild
- Zompist's Rant Page
- Zompist Bulletin Board
- Tom Patterson's Shaded Relief Site
- Handsome Rob's Sorolpedia
- Tyge Sjöstrand's World Generation
- Tyge Sjöstrand
- spontaneous caster
- Sword vs Dagger
- This Orb
- Realm Wright
Categories
Tag Archives: conworld
PlanetCell on Blender Cycles – Improved Speed
Previously, I began work on a PlanetCell noise-based world map generator. Work on PlanetCell kind of came to a screeching halt, in large part because rendering proved to be so slow. For my purposes, it seemed entirely possible to make … Continue reading
Posted in Mapping, World Building
Tagged astrographer, conworld, conworlding, mapping, terrain, World Building, worldbuilding
Leave a comment
A Few New Things About Wilbur
This post is just a quick aside about a few things I noticed about Wilbur while working on my last post. • Typically, when I want to show hillshade on land, but not on the water, I go through a … Continue reading
Posted in Mapping, World Building
Tagged astrographer, conworld, conworlding, mapping, Science Fiction, terrain, wilbur, World Building, worldbuilding
Leave a comment
Creating Attractive Satellite-style Textures
This post is going to be a short overview of a method for creating a plausibly-realistic and visually attractive satellite-view of a habitable planet. First, I run tectonics.js until I find an attractive arrangement of continental features. Or… just, you … Continue reading
Posted in Mapping, Planetary Stuff, Projects, World Building
Tagged astrographer, atlas, climate, conworld, conworlding, mapping, tectonic plates, terrain, wilbur, World Building, worldbuilding
Leave a comment
Map of the World I Rendered in Blender
So I decided to go back and make a larger version of the planet image I created previously for use as a desktop. Basically that involved just resizing an slightly recomposing the scene and rendering it. To add a bit … Continue reading
Playing With Blender Cycles
This is just a little something to fill in over our trip. A successful render with Blender Cycles. Musgrave Hetero Terrain noise(cycles nodes), bumpmapped diffuse shader above sealevel and a fairly simple glossy shader below sealevel. All with a hypsometric … Continue reading
Posted in Planetary Stuff, Science Fiction
Tagged astrographer, conworld, conworlding, Science Fiction, sf, terrain, World Building, worldbuilding
Leave a comment
Repost: The Collapse of a Civilization
or: Big Things Die Hard So right now I have two draft posts, both of which refuse to come together. One requires me to just sit down and pound away at my notes in a way I just haven’t had … Continue reading
Posted in History, Science Fiction, World Building
Tagged astrographer, conhistory, conworld, conworlding, history, World Building, worldbuilding
Leave a comment
Domain Distortion
Still working with noise generation on planetGenesis. I found a mistake in my previous effort. I had been assuming that the domain distortion Combiners(Disturb, Warp and Turbulence) worked by sampling the left side noise at coordinates shifted by the noise … Continue reading
Posted in Mapping, World Building
Tagged astrographer, conworld, conworlding, mapping, terrain, World Building, worldbuilding
Leave a comment
Clouds and more Voronoi
So I’ve experimented a bit more with planetGenesis. This time, my main focus has been on another bugaboo of mine after craters: cloud cover. I am very much liking the swirly weather-like effects I have attained so far. Not to … Continue reading
Posted in Mapping, Planetary Stuff, World Building
Tagged astrographer, conworld, conworlding, mapping, terrain, World Building, worldbuilding
Leave a comment
I decided to mess about a bit more with Voronoi textures. Mostly, I’ve been focusing on naturalistic forms, but I did take a look at mechanical or architectural forms with Manhattan and Chebyshev(or Chessboard, as they’re labeled in planetGenesis) distance … Continue reading
More Noise Generation
So after a bit of research trying to figure out how to do some things with OSL on Blender, I figured out a few things which may prove to be of use with some other apps. As much as I’d … Continue reading
Posted in Mapping, Planetary Stuff, World Building
Tagged astrographer, conworld, conworlding, gis, mapping, terrain, World Building, worldbuilding
Leave a comment