Tag Archives: conworld

Interlude: tectonics.js

Mostly this is a look at a planet map that I generated with tectonics.js while trying to put together a much more involved super-post(that I hope won’t prove disappointing to all concerned. I’m quite excited with Carl Davidson’s work on the program lately.

Wish my computer could handle it better… Continue reading

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WIP – UNSEO Rax

First Contact between humans and the Rax occurred at a planet orbiting one of the stars of 40 Eridani. This planet would later become a mixed Rax/human colony world. The Rax were the first sapient alien species contacted who were … Continue reading

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Races of the UNSEO – Olyuylolly

The Olyuylolly are one of the more technologically-advanced races contacted by the UNSEO. Much of their technology is significantly more advanced than that of Earth. Physical Attributes and Appearance Olyuylolly are herbivorous grazers just slightly larger than humans, though not … Continue reading

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PlanetCell on Blender Cycles – First WIP

  For a long time, a very long time, I’ve been impressed by the abilities of the Flaming Pear LunarCell plugin for Photoshop. It quickly generates planetary surfaces that are, if not realistic, at least attractive and plausible to cursory examination. … Continue reading

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Cratered Planets

Today, we’re going to create a cratered world using noise in planetGenesis. This has been a headache for me for some time. The result is far from perfect. I don’t think I’d use it as an elevation map for ground … Continue reading

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Projecting a Map From Imagery: MMPS and GIMP

On friday I created an equirectangular map(or a known portion of one…) from a partial image as from space using Photoshop and the Flaming Pear Flexify 2 tool. Photoshop is fairly expensive and Flexify isn’t exactly cheap. This means they … Continue reading

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Projecting a Map From Imagery: Photoshop and Flexify

Today we’re going to try something a little different. Quite some time ago, in the hoary days before Flaming Pear LunarCell had equirectangular map outputs, I created this rather nice planetary image. Unfortunately, I lost the settings long before those … Continue reading

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Foes of the UNSEO: The Hanrul

I’ve been working on a post using the Mercury6 symplectic integrator to analyze the stability of the Yaccatrice System. It’s been a long learning experience, and I think I screwed up entering the initial Orbital State Vectors. Sky Moon fell into Cintilla in … Continue reading

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MMPS

I may have found another way to flatten imagery and maps onto equirectangular projection. Matthew’s Map Projection Software, created by Matthew Arcus, is a suite of command-line applications for creating and re-projecting maps. At least on my Macintosh, it was … Continue reading

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Painting Planets Using Blender’s Texture Paint Tool

I’ve been interested for awhile in using the Texture Paint tool from Blender to paint on the globe. There are a few things that you need to know how to do to make this technique work. First, you need a … Continue reading

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