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Categories
Tag Archives: gis
Using Blender to Bake Icosahedral Maps
Getting back to my usual maps and planetary textures, today I am responding to the comment by Gregrox, here. I did previously make some recommendations for converting equirectangular maps to the icosahedral projection, but Photoshop and Flexify are far from … Continue reading
Posted in Mapping, World Building
Tagged 3d, astrographer, atlas, blender, conworld, conworlding, gis, mapping, terrain, World Building, worldbuilding
4 Comments
Using GIS Tools and Data 2
Starting with what we had done by the end of the last post, I would like to continue on to doing some actual analyses using QGIS, GRASS, and my other GIS-type tools. This post has been a long time coming, … Continue reading
Posted in Mapping, Planetary Stuff, World Building
Tagged astrographer, climate, conworld, conworlding, gis, grass gis, mapping, qgis, terrain, World Building, worldbuilding
3 Comments
Using GIS Tools and Data
There is now a second part here… Recently(…-ish) I found something on the Zompist forum that I found interesting. Gareth3 was using an existing real world data(in this case, Stewart Island off of the southern tip of New Zealand) scaled … Continue reading
Posted in Mapping, World Building
Tagged astrographer, atlas, conworld, conworlding, gis, grass, mapping, qgis, terrain, wilbur, World Building, worldbuilding
2 Comments
More Noise Generation
So after a bit of research trying to figure out how to do some things with OSL on Blender, I figured out a few things which may prove to be of use with some other apps. As much as I’d … Continue reading
Posted in Mapping, Planetary Stuff, World Building
Tagged astrographer, conworld, conworlding, gis, mapping, terrain, World Building, worldbuilding
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MMPS
I may have found another way to flatten imagery and maps onto equirectangular projection. Matthew’s Map Projection Software, created by Matthew Arcus, is a suite of command-line applications for creating and re-projecting maps. At least on my Macintosh, it was … Continue reading
Posted in Mapping, World Building
Tagged astrographer, atlas, conworld, conworlding, gis, Image Magick, map projection, mapping, MMPS, worldbuilding
1 Comment
Painting Planets Using Blender’s Texture Paint Tool
I’ve been interested for awhile in using the Texture Paint tool from Blender to paint on the globe. There are a few things that you need to know how to do to make this technique work. First, you need a … Continue reading
Posted in Mapping, World Building
Tagged astrographer, blender, conworld, conworlding, gis, mapping, terrain, texture paint, World Building, worldbuilding
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A Resource for Learning Quantum GIS
I found a nice set of video tutorials for learning the use of QGIS at Mango Map. The first module introduces the QGIS interface. The second module goes over the basics of creating a map. It looks like further posts … Continue reading
Big Planet Keep on Rolling
My intended post for last week took so long that I decided to simplify things a bit. I was going to discuss prettifying the tectonics.js output and making a blender animation of the prettified planet spinning. I’ve learned a lot … Continue reading
Posted in Mapping, World Building
Tagged astrographer, conworld, gis, mapping, terrain, worldbuilding
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Realistic Plate Tectonics with Tectonics.js
For some time I’ve had an interest in terrain generation using simulated tectonic processes. I’ve successfully used PlaTec, but it’s strictly 2-d and the output is pretty limited. Another one that seemed promising was pytectonics, but since it froze my … Continue reading
Posted in Mapping, World Building
Tagged astrographer, conworld, gis, gplates, mapping, tectonic plates, tectonics.js, terrain, wilbur
3 Comments
Placing Raster Features Using GPlates
Today we’re going to look at using the gplates program to place pre-created raster features on the globe. For minimal distortion, we will begin by placing the raster at the center of the map, where the central meridian crosses the … Continue reading
Posted in Mapping, World Building
Tagged astrographer, conworlding, gis, gplates, mapping, terrain, worldbuilding
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