Tag Archives: gis

Using GIS Tools and Data

Recently(…-ish) I found something on the Zompist forum that I found interesting. Gareth3 was using an existing real world data(in this case, Stewart Island off of the southern tip of New Zealand) scaled up to represent an entire continent. There … Continue reading

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More Noise Generation

So after a bit of research trying to figure out how to do some things with OSL on Blender, I figured out a few things which may prove to be of use with some other apps. As much as I’d … Continue reading

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MMPS

I may have found another way to flatten imagery and maps onto equirectangular projection. Matthew’s Map Projection Software, created by Matthew Arcus, is a suite of command-line applications for creating and re-projecting maps. At least on my Macintosh, it was … Continue reading

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Painting Planets Using Blender’s Texture Paint Tool

I’ve been interested for awhile in using the Texture Paint tool from Blender to paint on the globe. There are a few things that you need to know how to do to make this technique work. First, you need a … Continue reading

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A Resource for Learning Quantum GIS

I found a nice set of video tutorials for learning the use of QGIS at Mango Map. The first module introduces the QGIS interface. The second module goes over the basics of creating a map. It looks like further posts … Continue reading

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Big Planet Keep on Rolling

My intended post for last week took so long that I decided to simplify things a bit. I was going to discuss prettifying the tectonics.js output and making a blender animation of the prettified planet spinning. I’ve learned a lot … Continue reading

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Realistic Plate Tectonics with Tectonics.js

For some time I’ve had an interest in terrain generation using simulated tectonic processes. I’ve successfully used PlaTec, but it’s strictly 2-d and the output is pretty limited. Another one that seemed promising was pytectonics, but since it froze my … Continue reading

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Placing Raster Features Using GPlates

Today we’re going to look at using the gplates program to place pre-created raster features on the globe. For minimal distortion, we will begin by placing the raster at the center of the map, where the central meridian crosses the … Continue reading

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Working with the Conjugate Plate in GPlates

As promised last week, we are now going to demonstrate the usefulness of the conjugate plate in gplates. I’m going to start with just the two lines preparing plate 100. To that I will add another pair of lines defining … Continue reading

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Tutorial for Forcing Icosahedral Maps onto Flat Maps

So. A really… really… long time ago, I posted a method for mapping an icosahedral map of the sort that RPGs like Traveller are so enamored of, to a sphere in a 3d app. Similar projections were used by many science … Continue reading

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