Tag Archives: gis

Using Blender to Bake Icosahedral Maps

Getting back to my usual maps and planetary textures, today I am responding to the comment by Gregrox, here. I did previously make some recommendations for converting equirectangular maps to the icosahedral projection, but Photoshop and Flexify are far from … Continue reading

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Using GIS Tools and Data 2

Starting with what we had done by the end of the last post, I would like to continue on to doing some actual analyses using QGIS, GRASS, and my other GIS-type tools. This post has been a long time coming, … Continue reading

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Using GIS Tools and Data

There is now a second part here… Recently(…-ish) I found something on the Zompist forum that I found interesting. Gareth3 was using an existing real world data(in this case, Stewart Island off of the southern tip of New Zealand) scaled … Continue reading

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More Noise Generation

So after a bit of research trying to figure out how to do some things with OSL on Blender, I figured out a few things which may prove to be of use with some other apps. As much as I’d … Continue reading

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MMPS

I may have found another way to flatten imagery and maps onto equirectangular projection. Matthew’s Map Projection Software, created by Matthew Arcus, is a suite of command-line applications for creating and re-projecting maps. At least on my Macintosh, it was … Continue reading

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Painting Planets Using Blender’s Texture Paint Tool

I’ve been interested for awhile in using the Texture Paint tool from Blender to paint on the globe. There are a few things that you need to know how to do to make this technique work. First, you need a … Continue reading

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A Resource for Learning Quantum GIS

I found a nice set of video tutorials for learning the use of QGIS at Mango Map. The first module introduces the QGIS interface. The second module goes over the basics of creating a map. It looks like further posts … Continue reading

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Big Planet Keep on Rolling

My intended post for last week took so long that I decided to simplify things a bit. I was going to discuss prettifying the tectonics.js output and making a blender animation of the prettified planet spinning. I’ve learned a lot … Continue reading

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Realistic Plate Tectonics with Tectonics.js

For some time I’ve had an interest in terrain generation using simulated tectonic processes. I’ve successfully used PlaTec, but it’s strictly 2-d and the output is pretty limited. Another one that seemed promising was pytectonics, but since it froze my … Continue reading

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Placing Raster Features Using GPlates

Today we’re going to look at using the gplates program to place pre-created raster features on the globe. For minimal distortion, we will begin by placing the raster at the center of the map, where the central meridian crosses the … Continue reading

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