Tag Archives: gplates

Realistic Plate Tectonics with Tectonics.js

For some time I’ve had an interest in terrain generation using simulated tectonic processes. I’ve successfully used PlaTec, but it’s strictly 2-d and the output is pretty limited. Another one that seemed promising was pytectonics, but since it froze my … Continue reading

Posted in Mapping, World Building | Tagged , , , , , , , , | 3 Comments

Placing Raster Features Using GPlates

Today we’re going to look at using the gplates program to place pre-created raster features on the globe. For minimal distortion, we will begin by placing the raster at the center of the map, where the central meridian crosses the … Continue reading

Posted in Mapping, World Building | Tagged , , , , , , | Leave a comment

Working with the Conjugate Plate in GPlates

As promised last week, we are now going to demonstrate the usefulness of the conjugate plate in gplates. I’m going to start with just the two lines preparing plate 100. To that I will add another pair of lines defining … Continue reading

Posted in Mapping, Planetary Stuff, World Building | Tagged , , , , , , , , | Leave a comment

Working with the Rotations File in GPlates

I’m going to start out with a quick introduction to the rotation file. First thing, let’s go over the basic data line in the rotation file. This describes a point in time and space. 100 0.0 0.0 0.0 0.0 000 … Continue reading

Posted in Mapping, World Building | Tagged , , , , , , , , | Leave a comment

Plate Tectonics with GPlates and QGIS

Last time, in Building a World with a Globe and Paper, I described a simple hands-on model/game for simulating some of the effects of continental drift. Now we’re going to play the same game using gplates and qgis on the computer. … Continue reading

Posted in Mapping, Planetary Stuff, World Building | Tagged , , , , , , , , , | Leave a comment

Using gplates for Realistic Worldbuilding

I was “recently” introduced(re-introduced as I already had an older version) to gplates in a world mapping thread on the sfrpg forum. There’s some good stuff in that thread. Ishmael’s gimmick for baking planet surface texture maps in Blender is … Continue reading

Posted in Mapping, World Building | Tagged , , , , , , , | 6 Comments