Tag Archives: mapping

Map of the World I Rendered in Blender

So I decided to go back and make a larger version of the planet image I created previously for use as a desktop. Basically that involved just resizing an slightly recomposing the scene and rendering it. To add a bit … Continue reading

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Domain Distortion

Still working with noise generation on planetGenesis. I found a mistake in my previous effort. I had been assuming that the domain distortion Combiners(Disturb, Warp and Turbulence) worked by sampling the left side noise at coordinates shifted by the noise … Continue reading

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Clouds and more Voronoi

So I’ve experimented a bit more with planetGenesis. This time, my main focus has been on another bugaboo of mine after craters: cloud cover. I am very much liking the swirly weather-like effects I have attained so far. Not to … Continue reading

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The Sharif Won’t Like It

I decided to mess about a bit more with Voronoi textures. Mostly, I’ve been focusing on naturalistic forms, but I did take a look at mechanical or architectural forms with Manhattan and Chebyshev(or Chessboard, as they’re labeled in planetGenesis) distance … Continue reading

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More Noise Generation

So after a bit of research trying to figure out how to do some things with OSL on Blender, I figured out a few things which may prove to be of use with some other apps. As much as I’d … Continue reading

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Terrain Generation Research

Today’s post will just be a quick collection of links to interesting articles on generating and creating synthetic terrains. My goal is to create interesting and reasonably plausible designed landscapes. Terrainosaurus: Realistic Terrain Synthesis Using Genetic Algorithms – Genetic synthesis … Continue reading

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Interlude: tectonics.js

Mostly this is a look at a planet map that I generated with tectonics.js while trying to put together a much more involved super-post(that I hope won’t prove disappointing to all concerned. I’m quite excited with Carl Davidson’s work on the program lately.

Wish my computer could handle it better… Continue reading

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PlanetCell on Blender Cycles – First WIP

  For a long time, a very long time, I’ve been impressed by the abilities of the Flaming Pear LunarCell plugin for Photoshop. It quickly generates planetary surfaces that are, if not realistic, at least attractive and plausible to cursory examination. … Continue reading

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Shield Volcanoes and Calderas

Trying to come up with coherent advice for this fellow trying to create an island over on the Cartographer’s Guild, I ran across a sometimes successful method for creating a shield volcano with one or more calderas. This should be … Continue reading

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Cratered Planets

Today, we’re going to create a cratered world using noise in planetGenesis. This has been a headache for me for some time. The result is far from perfect. I don’t think I’d use it as an elevation map for ground … Continue reading

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