Tag Archives: tectonic plates

Interlude: tectonics.js

Mostly this is a look at a planet map that I generated with tectonics.js while trying to put together a much more involved super-post(that I hope won’t prove disappointing to all concerned. I’m quite excited with Carl Davidson’s work on the program lately.

Wish my computer could handle it better… Continue reading

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Realistic Plate Tectonics with Tectonics.js

For some time I’ve had an interest in terrain generation using simulated tectonic processes. I’ve successfully used PlaTec, but it’s strictly 2-d and the output is pretty limited. Another one that seemed promising was pytectonics, but since it froze my … Continue reading

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Working with the Conjugate Plate in GPlates

As promised last week, we are now going to demonstrate the usefulness of the conjugate plate in gplates. I’m going to start with just the two lines preparing plate 100. To that I will add another pair of lines defining … Continue reading

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Working with the Rotations File in GPlates

I’m going to start out with a quick introduction to the rotation file. First thing, let’s go over the basic data line in the rotation file. This describes a point in time and space. 100 0.0 0.0 0.0 0.0 000 … Continue reading

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Plate Tectonics with GPlates and QGIS

Last time, in Building a World with a Globe and Paper, I described a simple hands-on model/game for simulating some of the effects of continental drift. Now we’re going to play the same game using gplates and qgis on the computer. … Continue reading

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Building a World with A Globe and Paper

Inspired by this post by Deborah Christian on World Builder’s Academy and Random’s post on Reddit, I’ve decided to look into possibilities of doing this on a spherical surface so as to avoid the distortions inherent in applying the motions … Continue reading

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More gplates Goodness

This just in. gplates can actually move pieces of rasters on a globe. So far I haven’t used this in anger. Just a proof of concept with existing data and imagery. For Earth, of course. People seem a little obsessed … Continue reading

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Continental Drift the gplates Way

Okay. So in the last post we discussed the process of creating vector features with gplates. Now, we’re going to touch on the real bread-and-butter of gplates: simulated continental drift. This is just going to be a getting started course … Continue reading

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Using gplates for Realistic Worldbuilding

I was “recently” introduced(re-introduced as I already had an older version) to gplates in a world mapping thread on the sfrpg forum. There’s some good stuff in that thread. Ishmael’s gimmick for baking planet surface texture maps in Blender is … Continue reading

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Developing a Workflow – or chapters

Most of this is building on a comment by J.W. Bjerk. Now his process for building a planet up to climates went like this, Process: * Astronomic Stuff * Basic Coastline * High and low Pressure * Prevailing Winds * … Continue reading

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