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Categories
Tag Archives: wilbur
Using GIS Tools and Data
There is now a second part here… Recently(…-ish) I found something on the Zompist forum that I found interesting. Gareth3 was using an existing real world data(in this case, Stewart Island off of the southern tip of New Zealand) scaled … Continue reading
Posted in Mapping, World Building
Tagged astrographer, atlas, conworld, conworlding, gis, grass, mapping, qgis, terrain, wilbur, World Building, worldbuilding
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A Few New Things About Wilbur
This post is just a quick aside about a few things I noticed about Wilbur while working on my last post. • Typically, when I want to show hillshade on land, but not on the water, I go through a … Continue reading
Posted in Mapping, World Building
Tagged astrographer, conworld, conworlding, mapping, Science Fiction, terrain, wilbur, World Building, worldbuilding
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Creating Attractive Satellite-style Textures
This post is going to be a short overview of a method for creating a plausibly-realistic and visually attractive satellite-view of a habitable planet. First, I run tectonics.js until I find an attractive arrangement of continental features. Or… just, you … Continue reading
Posted in Mapping, Planetary Stuff, Projects, World Building
Tagged astrographer, atlas, climate, conworld, conworlding, mapping, tectonic plates, terrain, wilbur, World Building, worldbuilding
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Shield Volcanoes and Calderas
Trying to come up with coherent advice for this fellow trying to create an island over on the Cartographer’s Guild, I ran across a sometimes successful method for creating a shield volcano with one or more calderas. This should be … Continue reading
Cratered Planets
Today, we’re going to create a cratered world using noise in planetGenesis. This has been a headache for me for some time. The result is far from perfect. I don’t think I’d use it as an elevation map for ground … Continue reading
Posted in Mapping, World Building
Tagged astrographer, conworld, conworlding, mapping, terrain, wilbur, World Building, worldbuilding
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Wilbur on the Macintosh
While the title sounds like a good name for a fictional English(-ish) village(the Macintosh River seems a bit un-English-y), I’m actually talking about getting Joe Slayton’s Wilbur program running on my Mac OS X-based computer. I’ve been using Boot Camp … Continue reading
Posted in Mapping, Uncategorized
Tagged astrographer, mac, terrain, wilbur, wine, wineskin
3 Comments
Realistic Plate Tectonics with Tectonics.js
For some time I’ve had an interest in terrain generation using simulated tectonic processes. I’ve successfully used PlaTec, but it’s strictly 2-d and the output is pretty limited. Another one that seemed promising was pytectonics, but since it froze my … Continue reading
Posted in Mapping, World Building
Tagged astrographer, conworld, gis, gplates, mapping, tectonic plates, tectonics.js, terrain, wilbur
3 Comments
More Work With Planet
Last week I started working with Torben Mogensen’s planet heightfield generator. This week I’m going to continue on that vein a little longer. First off, we’ll start with a method to create a seamap image for our new world. Let’s start … Continue reading
Posted in Mapping, World Building
Tagged astrographer, atlas, conworld, conworlding, mapping, terrain, wilbur, World Building, worldbuilding
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Developing the Map of Shtakamashkan
Since last time I’ve done a bit more work on the Shtakamashkan map. I created a better, although still not very good :|, temperature map in PlanetGenesis. I used the Y-value basis “noise” to start with(I’m not sure that has … Continue reading
Posted in Mapping, Planetary Stuff, Projects, Science Fiction, Skavoon Project, World Building
Tagged aliens, astrographer, atlas, climate, climates, climatology, concultures, conworld, conworlding, Flexify, mapping, planetdata, PlanetGenesis, Science Fiction, sf, Shtakamashkan, Skavoon, Skavun, terrain, wilbur, World Building, worldbuilding
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More on Shtakamashkan – Using Masks
So, after the last post, I have a full set of masks(not quite, I found I did need a highland mask, so I made a fairly unsatisfactory one), now what? In Wilbur, I started by creating a new map. In … Continue reading
Posted in Mapping, Planetary Stuff, Projects, Skavoon Project, World Building
Tagged astrographer, atlas, climate, climates, climatology, conworld, conworlding, mapping, planetdata, science, Science Fiction, sf, terrain, wilbur, World Building, worldbuilding
1 Comment