Tag Archives: worldbuilding

Gas Giant Texture Tutorial

So here’s my much delayed tutorial for making better gas giant textures. I really did intend to get this posted by Friday, but it proved shockingly slow, with a lot of false starts and dead ends. Particularly shocking since I … Continue reading

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Not Dead

Well, I’ve gotten behind and let my post queue evaporate Over Spring Break, I drove the family down to California. It was a good vacation, but I didn’t have a chance to send any posts up the pipe. Since returning, … Continue reading

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Using Blender to Bake Icosahedral Maps

Getting back to my usual maps and planetary textures, today I am responding to the comment by Gregrox, here. I did previously make some recommendations for converting equirectangular maps to the icosahedral projection, but Photoshop and Flexify are far from … Continue reading

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Life in the Bubble, part 2

Here I am going to lay out some basic assumptions about the physical universe of our world. FTL is possible. Not only is it possible, but it works, is fairly cheap and not a lot of trouble. It is based … Continue reading

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The Planet Ksufesh(First WIP)

Ksufesh is the second of three* planets orbiting Gzietsia3741C*, the least massive of three* stars in the Gzietsia3741 system. Of the other two* stars in the system, Gzietsia3741A* is the most massive and is currently in a red giant stage. … Continue reading

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An RPG Project With My Son

My son has been pestering me for awhile to gamemaster a game of GURPS with him. I’ve decided to create an all-new science-fictional world with him to play in. Recently, we were playing about and came up with a planet … Continue reading

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Astrographer’s Notebook – The Crystalglass Forest

This was a fairly recent note. Not everything in my notebook dates back to the twentieth century🤣. This was actually posted on December 27th of 2017, in fact. — The Crystalglass Forest — On a planet who’s interior has cooled … Continue reading

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Using GIS Tools and Data 2

Starting with what we had done by the end of the last post, I would like to continue on to doing some actual analyses using QGIS, GRASS, and my other GIS-type tools. This post has been a long time coming, … Continue reading

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Using GIS Tools and Data

There is now a second part here… Recently(…-ish) I found something on the Zompist forum that I found interesting. Gareth3 was using an existing real world data(in this case, Stewart Island off of the southern tip of New Zealand) scaled … Continue reading

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PlanetCell on Blender Cycles – Improved Speed

Previously, I began work on a PlanetCell noise-based world map generator. Work on PlanetCell kind of came to a screeching halt, in large part because rendering proved to be so slow. For my purposes, it seemed entirely possible to make … Continue reading

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