Blog Archives

Not Dead

Well, I’ve gotten behind and let my post queue evaporate Over Spring Break, I drove the family down to California. It was a good vacation, but I didn’t have a chance to send any posts up the pipe. Since returning, … Continue reading

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More posts forthcoming…

Just as a quick aside, I now have posts up the pipe for Monday, March 12th and Monday, March 19th. I’m going to try to make Monday posts a regular thing. I’ve already finished a post for Monday, March 26th. … Continue reading

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Sorry About the Delay

I’m very sorry for the delay in getting the next post up. The weekend is very much not my own time. I should have taken that into account. I will get the next post up ASAP. Thank you for your … Continue reading

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One More Bit About Noise

While I intend to continue posting new versions of planetGenesis as I make(hopefully useful)changes, this will be my last noise post for awhile. Did I just hear applause?  To start with, here is planetgenesis_301a.jar. I’ve added scaling to the Modified Multifractal node. The … Continue reading

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The Sharif Won’t Like It

I decided to mess about a bit more with Voronoi textures. Mostly, I’ve been focusing on naturalistic forms, but I did take a look at mechanical or architectural forms with Manhattan and Chebyshev(or Chessboard, as they’re labeled in planetGenesis) distance … Continue reading

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More gplates Goodness

This just in. gplates can actually move pieces of rasters on a globe. So far I haven’t used this in anger. Just a proof of concept with existing data and imagery. For Earth, of course. People seem a little obsessed … Continue reading

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Some Progress With ChView 2

This is just a quick aside to let you know I’ve made a tiny bit of progress with ChView 2. The current version now shows leg distances and the total distance travelled in the Route Finder Report. With this, I … Continue reading

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Quicky Test Post

This is just a quick post to see if I’ve fixed Facebook.

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