Author Archives: Astrographer

The Planet Ksufesh(First WIP)

Ksufesh is the second of three* planets orbiting Gzietsia3741C*, the least massive of three* stars in the Gzietsia3741 system. Of the other two* stars in the system, Gzietsia3741A* is the most massive and is currently in a red giant stage. … Continue reading

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I’m very sorry for the delay in getting the next post up. The weekend is very much not my own time. I should have taken that into account. I will get the next post up ASAP. Thank you for your … Continue reading

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An RPG Project With My Son

My son has been pestering me for awhile to gamemaster a game of GURPS with him. I’ve decided to create an all-new science-fictional world with him to play in. Recently, we were playing about and came up with a planet … Continue reading

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Astrographer’s Notebook – The Crystalglass Forest

This was a fairly recent note. Not everything in my notebook dates back to the twentieth century🤣. This was actually posted on December 27th of 2017, in fact. — The Crystalglass Forest — On a planet who’s interior has cooled … Continue reading

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Using GIS Tools and Data 2

Starting with what we had done by the end of the last post, I would like to continue on to doing some actual analyses using QGIS, GRASS, and my other GIS-type tools. This post has been a long time coming, … Continue reading

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Measuring Up

So this is a bit of one-off worldbuilding. In the spirit of NANOWRIMO, I’m just going to throw this together superfast and let the chips fall wherever they land. So, I was reading this on the Zompist bulletin board, when … Continue reading

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Using GIS Tools and Data

There is now a second part here… Recently(…-ish) I found something on the Zompist forum that I found interesting. Gareth3 was using an existing real world data(in this case, Stewart Island off of the southern tip of New Zealand) scaled … Continue reading

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PlanetCell on Blender Cycles – Improved Speed

Previously, I began work on a PlanetCell noise-based world map generator. Work on PlanetCell kind of came to a screeching halt, in large part because rendering proved to be so slow. For my purposes, it seemed entirely possible to make … Continue reading

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A Few New Things About Wilbur

This post is just a quick aside about a few things I noticed about Wilbur while working on my last post. • Typically, when I want to show hillshade on land, but not on the water, I go through a … Continue reading

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Creating Attractive Satellite-style Textures

This post is going to be a short overview of a method for creating a plausibly-realistic and visually attractive satellite-view of a habitable planet. First, I run tectonics.js until I find an attractive arrangement of continental features. Or… just, you … Continue reading

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